Going Medieval

Going Mediaeval is a voxel-based colony simulation game made by Foxy Voxel and published by Mythwright. It takes place in a mediaeval wilderness after a plague, where players must build bases and manage survivors to win. This sandbox game is great at building multi-story fortresses in the face of constant danger. It combines RimWorld-inspired depth with 3D terrain manipulation to give players endless creative freedom. It offers addictive survival strategy that appeals to base-building fans who want to build their own mediaeval world, whether they’re commanding large settlements on powerful PCs or using emulators like Winlator to play on the go.

Epic Post-Plague Settlement Saga

A few people wake up from cryogenic sleep in a world that has been destroyed by a terrible plague that has wiped out civilisations and reclaimed lands with wild, untamed wilderness. They must create a new life. Players lead these one-of-a-kind characters, like the savage swineherd Grimbold, through tough seasons, moral dilemmas, and growing threats from bandits, beasts, and zealots. Each character has their own story, skills, and personality. The story unfolds in a procedural way, moving from simple wooden huts to grand stone citadels. Every choice affects alliances, reveals lore through journals, and shows how hard it is to rebuild society in a lawless Dark Age.

As colonies grow, the story gets more complicated because people’s moods change when they don’t get enough food, comfort, or faith. This leads to romances, rivalries, or breakdowns that affect the whole settlement. Raiding parties and dangers to the environment test resilience, mixing personal tragedies with community victories in a story of perseverance that feels very human in the face of destruction.

Innovative Voxel Building and Colony Management Mechanics

The main part of the game is using easy-to-use 3D voxel tools to change the shape of the land by digging caves, building tall walls, or directing rivers. You can also build useful areas like workshops, chapels, and barracks out of clay, stone, and wood you find. Assign villagers to the most important tasks based on their skills, from masterful masons to clever hunters. This will make the production chains for tools, food, and weapons work better. Research opens up mediaeval tech trees, which lets you build better defences like trebuchets and plate armour. Modding support also gives you more freedom in the sandbox for custom scenarios.

To be good at combat, you need to be able to set up traps and archer towers around your base and then lead settlers in real-time skirmishes with swords, bows, or makeshift weapons. During raids, dynamic AI takes care of autonomous behaviours, but when players take direct control, the tide turns. This mixes management simulation with hands-on warfare that rewards skilful villager upgrades and environmental exploits.

Immersive Medieval Empire Crafting Experience

Going Mediaeval puts players in a voxel world that feels real, with crackling campfires, busy workshops, and loud raids that make them feel both tense and happy. The joy of seeing a run-down outpost turn into a fortified haven, with villagers talking and the seasons changing, makes you want to play for a long time on PC or make quick changes to your empire on Android using Winlator, which turns any moment into mediaeval mastery.

System Requirements for Thriving Colonies

Platform Minimum Requirements Recommended Requirements
PC CPU Intel i5-3000 or AMD FX-8300 @ 3.3 GHz Intel i5-8600 or AMD Ryzen 5 3600 @ 4 GHz
PC GPU NVIDIA GTX 1050 (2 GB) or AMD RX 560 (2 GB) NVIDIA GTX 1080 (4 GB) or AMD RX 580 (4 GB)
PC RAM 8 GB 16 GB
Android/Winlator CPU Snapdragon 865 or MediaTek Dimensity 8000 Snapdragon 8 Gen 1 or MediaTek Dimensity 9000
Storage 2 GB 2 GB
OS Windows 10 (64-bit) for PC; Android 11+ for Winlator Windows 10 (64-bit) for PC; Android 12+ for Winlator

Recommended PC setups can run games at 1080p with high settings and get 60+ FPS. This makes voxel sculpting and raid defences run smoothly. Winlator lets high-end Android devices run at 720p with low to medium settings at 25 to 45 frames per second. This is good enough for strategic management, but you may need to make some changes for larger colonies.

Going Medieval Review Video

Final Verdict: Eternal Appeal of Going Medieval Colony Sim

Going Mediaeval is a must-have voxel colony sim for PC strategists and Winlator explorers alike. It expertly combines complex management, creative building, and emergent storytelling into a timeless sandbox that can be played over and over again and offers huge achievements in a mediaeval world ravaged by plague.

MegaDB

Game Details

  • Version v0.27.15
  • Publisher Mythwright
  • Developer Foxy Voxel
  • Release Date 2021-06-01
  • System OS Windows 10 (64-bit)
  • API DirectX 11
  • Resolution 1920x1080
  • File Size 2 GB
  • Pre-installed Yes
  • Genre/Tags
    Colony Sim Base Building

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