The Last Of US Part I
The world of mobile gaming has seen exponential growth, with titles that rival console experiences from a generation ago. Yet, some peaks remain unconquered, mountains so high they seem impossible to summit. For the longest time, running a modern, graphically intensive, and notoriously demanding PC title like The Last of Us Part I on an Android device felt like one such peak. It was a dream reserved for the distant future.
That future, however, is arriving faster than anyone anticipated, thanks to the relentless efforts of the emulation and compatibility layer community. Enter Winlator, the open-source project that has been turning heads by bringing Windows (x86/x64) applications and games to Android devices. It’s not just running old classics; the community is constantly pushing the envelope, testing the absolute limits of today’s mobile hardware.
This leads us to the million-dollar question: Is it possible for a game that brought high-end PCs to their knees to run on a device that fits in your pocket? We’re going to talk about the long, hard, and sometimes frustrating journey of playing The Last of Us Part I on Android through Winlator. This isn’t just a review of a performance; it’s proof of how far technology has come and how hard a dedicated community has worked.
The Titans: A Tough Game with a Strong Tool
We need to understand how big this problem is by looking at the two titans that are fighting in this arena: the game and the software that makes it possible.
A Masterpiece and a Monster: The Last of Us Part I
Not only is Naughty Dog’s The Last of Us a game, but it’s also a cultural touchstone. A master class in how to create a story, develop characters, and build a world that feels real. The 2023 PC release, a full remake called The Last of Us Part I, brought the beloved game to a new platform with amazing graphics. It also made a name for itself in a bad way.
The PC port was, and to some extent still is, a performance monster. Its primary challenges include:
- Very High VRAM Use: The game needs a lot of video memory; even on medium settings on PC, it can use up to 8–10 GB of VRAM. This is a huge problem for mobile GPUs because they share system RAM.
- CPU Intensity: The CPU has to work hard because of the complicated AI, physics, and world-streaming logic.
- Shader Compilation: The initial shader compilation process is notoriously long, even on powerful desktop CPUs. On a mobile ARM-based SoC, this process becomes an exercise in extreme patience.
This isn’t a simple drag-and-drop title. It’s a game designed to leverage the full power of dedicated desktop hardware, making it the perfect “Everest” for Winlator to climb.
**Winlator: The Translator That Works Like Magic Winlator is not a standard emulator
- It doesn’t copy PC hardware It’s not that; it’s a complicated compatibility layer. It uses a mix of powerful open-source tools:
- Wine: The main goal of the project is to make Windows API calls into calls that a POSIX-compliant operating system, like Linux (which Android is based on), can understand.
- Box86/Box64: These are translation layers that allow x86 and x64 CPU instructions to run on ARM architecture CPUs, the kind found in virtually all modern smartphones.
- Proot: Manages the Linux environment on Android without requiring root access.
- DXVK/Turnip: These are the main parts of the graphics. DXVK changes DirectX 9, 10, and 11 calls (which most Windows games use) into Vulkan, a modern, low-level graphics API that works great on Android’s Adreno and Mali GPUs. The Turnip driver is a Vulkan driver for Adreno GPUs that is open source and often works better than the drivers that come with the GPU.
In essence, Winlator acts as a brilliant, if sometimes overworked, translator, allowing a program built for one language and architecture (Windows on x64) to communicate with another (Android on ARM).
The Setup: Forging the Path
It takes a certain setup to even get The Last of Us Part I to run on Winlator, which is a big deal in and of itself. This isn’t for people who are easily scared.
Hardware: You Need a Flagship
Let’s be clear: this is not something you attempt on a mid-range device. You need the best of the best.
- SoC: A Snapdragon 8 Gen 2 is the realistic minimum, with the Snapdragon 8 Gen 3 being highly recommended. These chips have the raw CPU and GPU power needed to even attempt this.
- RAM: 12 GB is the absolute minimum, with 16 GB or more being ideal. The game’s VRAM hunger will eat into your system RAM, and having enough is crucial to prevent crashes.
- Cooling: A phone cooler, like a Black Shark or Razer Kishi fan, is not optional. It’s mandatory. The sustained load will cause severe thermal throttling, and active cooling is the only way to maintain any semblance of stable performance.
Software Configuration: The Secret Sauce
Inside Winlator, your container settings are everything. After installing the latest version of Winlator and placing the game files on your device, you’ll need to fine-tune the environment.
- Container Settings: Create a new container specifically for the game.
- Screen Size: Match your device’s resolution, but you’ll be running the game at a much lower internal resolution.
- Graphics Driver: This is the most critical setting. You’ll want to select the latest Turnip + Zink driver available. This combination provides the best Vulkan performance on Snapdragon devices.
- DX Wrapper: Set this to DXVK 2.2 or higher. Newer versions often bring performance improvements and bug fixes.
- CPU Affinity: You’ll want to assign the game to the most powerful cores of your SoC. For a Snapdragon 8 Gen 2/3, this usually means ticking cores 4 through 7, with a special focus on the prime core (Core 7).
- Wine Configuration: You might need to change the Windows version to Windows 10 and increase the reported Video Memory Size under the Graphics tab in the container’s Wine configuration (
winecfg). This is usually just a cosmetic fix.
With the settings dialed in, you then face the first great filter: the infamous shader compilation. On a high-end PC, this can take 30-45 minutes. On a Snapdragon 8 Gen 3, expect to wait several hours. It’s a process you run once, but it requires immense patience.
The Experience: A Look at Greatness in the Middle of Compromise
The famous main menu shows up after hours of setting up and waiting. It’s a strange time. But does “running” mean “able to play”? The answer is not simple.
Performance: A Numbers Game
Running the game at the lowest possible settings at a resolution of 720p (or even 540p), the performance is what you might expect: a massive struggle.
- Frame rate: Most of the time, you can expect framerates to be between 15 and 25 FPS with a Snapdragon 8 Gen 3. In less demanding indoor areas, it might briefly reach 30 FPS, but in open areas with a lot of enemies or complicated shapes, it will drop into the low teens. At times, the experience is more like a movie slideshow than a smooth one.
- Stuttering: A lot of stuttering is a big problem, even when the framerate is in the 20s. This is probably because of a mix of shader compilation on the fly, VRAM/RAM limits, and the extra work that translation layers add.
- Issues with Graphics: Turnip and DXVK are both great, but they’re not perfect. You might notice some problems with the graphics, such as missing textures and lighting issues. These are usually small issues, but they can take you out of the story.
- Thermals and Battery: This is where reality hits hard. Even with a phone cooler, the device will get very warm. The battery will drain at an alarming rate, giving you perhaps an hour or two of playtime at most from a full charge.
Gameplay: The Soul Survives
So, the numbers are grim. But what about the feel? Can you actually play the game?
Surprisingly, yes—with major caveats. You absolutely need a physical controller. The on-screen touch controls are simply not viable for a game this complex. With a Bluetooth controller connected, the core gameplay loop of stealth, scavenging, and frantic combat is intact.
The emotional weight of Joel and Ellie’s journey is so powerful that it sometimes shines through the technical flaws. The tense moments of sneaking past Clickers are still terrifying. The heartfelt conversations still land. However, the constant performance hitches are a persistent reminder that you are playing this on a platform it was never designed for. A sudden stutter can get you killed, and a graphical glitch can pull you right out of a cinematic moment.
It is an experience that is all about compromise. You are giving up smooth gameplay, high resolution, and graphical fidelity just to see it run on a phone, which is amazing.
The Verdict: A Technical Wonder, but Not a Good Playthrough
So, should you play The Last of Us Part I on Winlator?
The answer is a clear “no” for most gamers who want to see this story for the first time. The performance problems and technical issues make the experience very bad, which is not what Naughty Dog’s masterpiece deserves. It will be much better on a PlayStation or a good PC.
But for the emulation enthusiast, the tinkerer, the person who sees a hardware limit and asks, “Can I break it?"—the answer is an emphatic yes. This is the bleeding edge. This is a monumental technical achievement that showcases the incredible power of modern mobile SoCs and the genius of the open-source community behind Wine, Box64, and DXVK.
Playing The Last of Us Part I on Winlator is not about the destination; it’s about the journey. It’s about the hours spent tweaking settings, the thrill of seeing the game finally boot, and the disbelief of taking your first steps in the Boston quarantine zone. It’s a statement. It proves that the gap between mobile and desktop is shrinking at an incredible pace. What is a stuttery, barely playable experiment today could be a smooth, locked 30 FPS experience in just a few hardware generations.
This endeavor is a glimpse into the future—a future where the lines between gaming platforms blur into irrelevance. And for that alone, it’s an impossible feat worth celebrating.
Download Link
Game Details
- Publisher PlayStation PC
- Developer Naughty Dog
- Release Date 2023
- File Size 79
- Driver DirectX 12
- Pre-installed No
- GenreAction-Adventure Survival Horror